← Back to Squarrel.io

Squarrel.io

Minigames

Every board square contains a quick minigame. Set a better record than the opposing team to claim or steal that square.

  • Flipping Out

    Keep flipping the coin and build the longest uninterrupted streak of your team’s symbol. The streak ends when the opposing symbol appears, and the highest streak sets the record.

  • Higher / Lower

    Guess whether the next card will be higher or lower and keep extending your streak. Cash out before a wrong guess ends the run—the longest banked streak matters.

  • Knight Walk

    Place your knight and travel across the board using ordinary chess-knight moves. Each square becomes unavailable after you visit it, and the longest valid walk sets the record.

  • Reaction Signal

    Wait for the signal, then react as quickly as you can. Clicking too early ends the attempt, while the fastest valid reaction time wins.

  • Numbered Dots

    Find and click the numbers from 1 to 20 in order as quickly as possible. Choosing the wrong number ends the attempt, and the shortest completion time sets the record.

  • Spear Throw

    The first click locks the angle of your throw, and the second locks its power. The longest distance sets the record.

  • Typing Race

    Copy the displayed sentence exactly, as quickly as you can. Every sentence contains one intentional typo, so type what you see rather than what you expect to see.

  • Memory Pairs

    Reveal the hidden cards and match every pair. Complete the board in as few turns as possible.

  • Squirrel Run

    Jump over the tree stumps and keep running as the pace increases. Your record is the distance covered before a collision.

  • Poker Draft

    Choose one card from each offer and build the strongest five-card poker hand you can. The ? button inside the game shows the poker-hand rankings when you need a reminder.

  • Splash Dash

    Guide your racer from the start to the finish as quickly as possible. Swimming is exactly half as fast as running.

  • Packing Problem

    Arrange all the shapes into the smallest possible space. The result is based on the smallest square that contains them, so an especially long or wide arrangement will score poorly.

  • Haystack

    Search through the hay and find all three hidden needles as quickly as possible. Collect each needle by fully zooming in on it.

  • Territory Lens

    Pan and zoom across the moving field to frame the most favourable group of symbols. Your score is the number of friendly symbols in view minus the number of opposing ones.

  • Halma Sprint

    Move all six frogs onto the pond in as few moves as possible, using steps and jumps. A complete chain of consecutive jumps still counts as just one move.

  • Rhythm Rescue

    Tap the manikin 30 times while maintaining a rescue rhythm between 100 and 120 BPM. Each successful interval earns a point, while intervals between 109 and 111 BPM earn a bonus point.

  • From 9 to 5

    Watch the office clock until it disappears at noon, then judge when 5 PM has arrived. Leave early and you are fired; otherwise, the smallest amount of lateness sets the record.

  • Ritual Drum

    Hit the drum exactly the displayed number of times, without adding an extra hit. After the final hit, leave the drum untouched for one second to complete the ritual. (This confirmation pause is not included in your recorded time.)

  • Treasure Map

    Search the map and uncover all three hidden treasures in as few clicks as possible. Revealed arrows point toward treasures.

  • Beer Pour

    Open and close the tap to fill the glass to the marked level as quickly as possible. Reach the target without letting the foam spill over the top.

  • Wrecking Shift

    Position the trolley and time the release of your wrecking ball to knock blocks off the platform. You have two balls and may reposition the trolley before each drop; the highest number of displaced blocks sets the record.

  • Skypile

    Drop each moving plank onto the tower, knowing that any overhang will be sliced away and a complete miss will end the run. Stack as many planks as possible; two perfect drops in a row regrow the plank slightly.

  • Full Charge

    Slide the batteries between chargers of different strengths until every battery is full. A battery receives no charge while it is moving, and the quickest complete solution sets the record.

  • Multitasking

    Guide both wind-up mice through their separate tunnels, holding and releasing each control to manage their movement. You can handle them one at a time, but guiding both simultaneously may save precious seconds; your record is the time taken for both to finish.

  • Twinsight

    Find the single symbol shared by both cards and select it on the left card. Keep matching before time expires—a wrong symbol ends the run with the matches already collected.